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We happy few update 1.8
We happy few update 1.8












This makes Street Blockades substantially less powerful, so plan your polarity reversals strategically. These now last a certain amount of time, as opposed to indefinitely. Reverse polarity devices have been tuned. It's still a risk if you cure Bleeding that way, but at least you'll be infected and NOT bleeding. If Bleeding causes infection, the 5 minute timer resets for the next tier, so you can't go from nothing to septic in a few seconds due to bad rolls.ĭirty Bandages have had their probability of causing infection reduced from 50% to 10%. Infection has 2 tiers now: Infection reduces your max health by 20%, Septic Infection reduces your max health by 50%. Wastrels no longer apply Infection, but instead apply Bleeding.Īfter 5 minutes untreated, Bleeding has a 1% chance every second to cause Infection. Certain bushes, flower pots and carts can now be used as hiding spots, for all your comic-stealth needs. Male machines only so far female machines will come in a later update. Compliment machines have been added throughout the Village! These creepy robots love telling you exactly what they think of you the only issue is, they have very loud voices. You’ll need to find the maps to track down the dig spots though. Dig spots have been fully refactored, with many new spots added! Across each island, a range of dig spots are available to be dug with your trusty shovel. This applies whether you are on Permadeath or not. Instead of “dying” and waking up in the dying state, you now just fall into the dying state as your health/needs gets low. You may know these guys from such encounters as Shibboleth, and now they roam free. Hooligans will now patrol the Garden District at night, and guard some water pumps all the time.

we happy few update 1.8

Plague Wastrels roam the Garden District. The Peeper has arrived in the Village! These little mobile alarms are quite shocking. Having said that, with the new region system, we expect a bunch of visible bugs to exist (although these shouldn’t affect gameplay or block your progress). A number of generation bugs have been fixed, so there should be fewer instances of filler buildings overlapping with encounters or interactive houses. This helps us control the loading experience a bit better. Bridges have been refactored to require you to “open” the gate to go through to the next island. Scavenger cars should no longer spawn very close to one another. As a result, Garden District 1 island is now unintentionally shaped like a dick 70% of the time. It is a little empty for now, but this will change. Please keep in mind that this is a work in progress. Regions such as hamlets, forests, meadows, etc will be dotted around the place, as opposed to the island consisting of just one big town. Support for regions in the Garden District has been added. The in-game music has been redone, allowing for better blending and more variation and combinations across the various states of the game (suspicion, combat, Joy/non Joy, etc). Permadeath remains available as an option for all three playstyles. Vigilante: Hunger/thirst intense, game does not pause in the inventory or shops, delay on equip, more dangerous NPCs.

  • 'We Happy Few' Gameplay Trailer Drops Alongside Early Access Version.
  • We happy few update 1.8 Patch#

    Other changes include procedural music implementation, multiple save slots and the addition of distinct regions such as forests and meadows within the Garden District.Ĭheck out the complete patch notes for We Happy Few’s Maiddenholm update below: Permadeath is still an option across all three playstyles. Downer is the balanced mode most players are familiar with.

    we happy few update 1.8

    In Vigilante, the survival mechanics are ramped up so that your player character is a hunger- and thirst-producing machine, the game doesn’t pause in inventory or in shops, and even NPCs are more dangerous. In Birdwatcher, a story-focused mode, the survival mechanics are entirely removed to enable players to meander around the world of We Happy Few without stressing about thirst and hunger. Players can now select from the Birdwatcher, Downer, or Vigilante playstyles, which adjust not only the game’s difficulty but its survival mechanics and other gameplay functions.

    we happy few update 1.8

    In We Happy Few’s second major content update, players will be able to journey to a new island called Maidenholm as well as choose from one of three new playstyles.












    We happy few update 1.8